Vibe Coding Journey Part 1: Building Lorye Go! with AI
Last Updated on April 16, 2025 by Editorial Team
Author(s): Lorentz Yeung
Originally published on Towards AI.

Lorye Go! Hong Kong real in-game play. Video created by the author.
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Welcome to the first chapter of my vibe coding saga ! I’m Entz Yeung, a data scientist and AI engineer with a decade of Python under my belt, but a total newbie to game dev. What started as a fleeting dream — to craft a fun, Hong Kong-inspired board game — became Lorye Go! Hong Kong Edition, thanks to a wild ride with Grok 3, my AI sidekick. In this series, I’ll take you through the highs, lows, and epic hacks of building this game from scratch. This part? It’s all about the spark — how AI turned my imagination into action, and why I believe vibe coding is the future for dreamers like me. Let’s roll the dice and dive in!
Vibe Coding Journey Part 2: Solving Randomization Issues in “Lorye Go! 香港版” | by Lorentz Yeung | Mar, 2025 | Towards AI
Vibe Coding Journey Part 3: Debugging the macOS Freeze in Lorye Go! | by Lorentz Yeung | Mar, 2025 | Towards AI
I’ve been coding in Python for over 10 years, mostly data science, machine learning engineering… Read the full blog for free on Medium.
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