
Vibe Coding Journey Part 3: Debugging the macOS Freeze in Lorye Go!
Last Updated on April 15, 2025 by Editorial Team
Author(s): Lorentz Yeung
Originally published on Towards AI.
Here we are, the grand finale of my vibe coding trilogy! If youβve followed along, you know how I built Lorye Go! Hong Kong Edition with Grok 3 in Part 1, then wrestled randomization into submission in Part 2. Now, it was time to package this Pygame beast into a macOS app using PyInstaller β a victory lap, right? Not quite. While the game sailed smoothly when run from Terminal, launching the .app bundle froze it dead after the destination screen. Stats still hit the database, but the UI? Nada. In this last chapter, Iβll break down how I chased this bug through logs and macOS quirks, proving once again that vibe coding is as much human heart as it is AI muscle. Letβs debug this together!
Vibe Coding Journey Part 1: Building Lorye Go! with AI | by Lorentz Yeung | Mar, 2025 | Towards AI
Vibe Coding Journey Part 2: Solving Randomization Issues in βLorye Go! ι¦ζΈ―ηβ | by Lorentz Yeung | Mar, 2025 | Towards AI
I developed a Pygame-based game called βLorye Go! ι¦ζΈ―ηβ and bundled it into a macOS application using PyInstaller. The game worked perfectly when running the dist/main/main executable directly in the Terminal, but when launched… Read the full blog for free on Medium.
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Published via Towards AI