
Vibe Coding Journey Part 2: Solving Randomization Issues in “Lorye Go! 香港版”
Last Updated on April 16, 2025 by Editorial Team
Author(s): Lorentz Yeung
Originally published on Towards AI.
Lorye Go! Hong Kong real in-game play. Video created by the author.
Hey, welcome back to my vibe coding chronicles! In Part 1, I shared how Grok 3 and I brought Lorye Go! Hong Kong Edition to life — a train-themed board game packed with MTR stations and Hong Kong flair, built in just 4 weeks. But as any coder knows, shipping is only half the battle. About three weeks in, I noticed something off: the game’s randomness wasn’t random at all. Players kept drawing the same trivia questions — like QIDs 1, 100, 233, 301 — and events felt stale. In this second installment, I’ll walk you through how I debugged this predictable mess with a mix of human instinct and AI finesse.
Vibe Coding Journey Part 1: Building Lorye Go! with AI | by Lorentz Yeung | Mar, 2025 | Towards AI
Vibe Coding Journey Part 3: Debugging the macOS Freeze in Lorye Go! | by Lorentz Yeung | Mar, 2025 | Towards AI
I actually wrote this article preceding the first one. It was about the 3rd week after copiloting this game development project with AI. At that time, I hit a new snag: the randomization of questions and events wasn’t… Read the full blog for free on Medium.
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Published via Towards AI